myst is like the one franchise from this era that doesn’t do that. every puzzle has its solution written down in the world somewhere and simply exploring and reading basically guarantees that you’ll find it. it’s a world for you to immerse yourself in.
compare that to contemporary stuff like the king’s quest series, which is designed with the expectation that you fail over and over again, where puzzles have multiple valid solutions but all of them except one will s block you from solving another puzzle three hours later, with no prior indication.
myst is eminently solvable with basically no trial-and-error at all, which is why it still endures.


one of by favourite puzzle game series of all time. excepting the graphics it has stood the test of time beautifully.